A Slow Year is a collection of four games, one for each season, about the experience of observing things. These games are neither action nor strategy: each of them requires a different kind of sedate observation and methodical input.Related :
The game attempts to embrace maximum expressive constraint and representational condensation. [..]
As games, these rely on the procedural representation of an idea that the player manipulates. As poetry, they rely on the condensation of symbols and concepts rather than the clarification of specific experiences. As images, they offer visually evocative yet obscure depictions of real scenes and objects. They are inspired by ideas or experiences I encounter, as attempts to capture something fundamental about how they work. Game poems aspire, perhaps, toward a kind of videogame version of Imagism, if we expand "image" to include a logic or behavior as its subject.
- Flower (videogame) Feb 2009